Framer shaders now run on video, editable live on the canvas

The design tool's GPU effects go real-time on footage — while OpenAI retires two chat-latest snapshots and Claude's Managed Agents gain hard spend caps.

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  • Glass dispersion, now on video

    Framer's Chromatic Aberration shader takes video as well as stills, with new glass-curvature and dispersion controls that preview in real time while you drag sliders. Refraction and aberration effects on hero footage that used to mean an After Effects round-trip now render straight on the canvas.

  • Your gpt-5.2 and gpt-5.3 chat calls now error

    OpenAI retired the `gpt-5.2-chat-latest` and `gpt-5.3-chat-latest` snapshots on Aug 10, and requests to them now fail. If anything in your stack still points at those aliases, move it to `gpt-5.6-sol` before the next deploy breaks.

  • Claude agents get a spend kill-switch and an advisor

    Anthropic's Managed Agents now take a hard per-session budget — the run pauses with a `budget_reached` stop reason once it hits the cap — plus an in-roster Advisor model the agent can consult mid-turn for strategy. Sessions also auto-load skills from a repo's `.claude/skills` directory at startup.